phantasy star 2

ARCHIVE: Phantasy Star 2 – Part 1

Screenshots in this journal are taken from Valis77’s longplay of Phantasy Star 2, available at World of Longplays and on YouTube.  Yup, same longplayer, we have the gift of consistency.

Day 8 Continued

So naturally, after finishing Phantasy Star 1, I started off Phantasy Star 2 the very same day.

Now how can I start this, this game throws a lot on your plate straight from moment one. The game stars a guy called “Rolf” by default. Rolf is an agent for the government in Piseo, on “Mota,” which is what they call Motavia nowadays (similarly, Palma is “Palm” and Dezoris is “Dezo”). For those that have been paying attention, that means PS2 starts where PS1 ended, and even starts with Rolf having dreams about Alis fighting Dark Force.

A lot has changed in Mota since Alis’ day. For starters, they’ve made a major effort to terraform the place from the desert it used to be, thanks in a large part to a mysterious computer called “Mother Brain” that’s housed in some distant, secret location. Mother Brains’ been planning out the development of Mota via a few special facilities. The grassy areas are walled in, no doubt in some form of terraforming dome, but the visual effect is rather odd, as though Mota were just a series of grassy platforms hovering over inky blackness. This was nearly a Genesis launch title (it was released just a few months into the life-cycle), and it doesn’t quite know what to do with its resources.