kingdom hearts days

Kingdom Hearts 358/2 Days – Appendix and Tie-Ins


And finally we come to the peak.

The Kingdom Hearts 358/2 Days manga was released in five volumes from 2010-12, famously interrupting the KH2 manga as we’ve already discussed. English releases began when the rights to the Kingdom Hearts manga series was acquired by Yen Press and ran from 2013-15. The Days manga also marks the final manga adaptation for Kingdom Hearts to date, with Amano deciding not to continue with the series after going back to finish KH2. There have been light novel releases for most of the games in the series to date (excusing KHX and KH0.2). Thankfully, the Days manga can be considered a triumphant end to the manga series… to whatever degree it can be considered the end!

There are a lot of factors that helped Days become the best of the KH manga adaptations in my eyes. Some have to do with Amano finally fixing some of his long-running adaptation issues, like winding back his penchant for tone-breaking comedy. Like I said in the KH2 manga review, this mostly came about because Amano redirecting his comedy efforts to Demyx, where they were a better fit, but Demyx isn’t the only one who gets a few laughs. There is an uproariously funny three-chapter visit to Wonderland that benefits from Wonderland being a dedicated home of surreal humour as well. It might be that Amano just got lucky by not blowing his whoopie cushion somewhere where it actually worked, but I’m happy with it all the same.

That said, there is one scene with a bad whoopie cushion-level joke, during the manga’s adaptation of Mission 83. In the game, this mission has Xaldin going to Beast’s Castle to sow the seeds of his plot in KH2, and was a pretty solid sequence showing how Xaldin misunderstands emotions and implying how that would lead to his downfall. It essentially contained all the Organization’s problems in miniature. In the manga, Xaldin goes missing because… no joke, but you’re not going to believe me… he secretly had a habit of drying fruit, and so dried and ate some weird mushrooms, and became so stoned that he babbled about fruit drying to Roxas for the rest of the segment. That was… that was less admirable an adaptation.

But what really makes the Days manga legendary is that, in my mind, it makes marked improvements over the narrative of the game itself. Amano’s version of Roxas is simply more interesting to me in the manga than he is in the game, though I have a little trouble putting my finger on why. Amano’s Xion is also more interesting and in her case the changes are obvious: she’s given numerous opportunities to develop her as her own character, she’s given chances to be happy as well as sad, and to even make plans for the future! Xion’s arc is probably topped in an adorable side-plot where Riku sends Pluto to the Organization with a microphone bug on his collar, and Xion snaps him Pluto up, adopts him and spoils him rotten. In fact, Amano gives Xion so much energy (alike to his depiction with Kairi) that if you checked any random panel with Xion in it, the odds are good that her hair will be in a muss. In that regard she diverges from the original, but that does help the manga stand out as its own product worth reading alongside/instead of the game, as you will.

Days’ original repetition is also torn to shreds by limits of format. Instead of boring the player with something in the neighbourhood of 60 trips to the clock tower, the Days manga can only afford one or two trips a volume, and the Grey Area appears even less than that. The main trio is also allowed to interact with the Disney characters with greater frequency, which cuts down on repetition even further (the game’s lack of interactivity with Disney characters was probably a consequence of Days’ multiplayer format, but a price paid is a price paid no matter what the reasons).

Amano also seems better at preparing for upcoming events than the Days team, especially when it comes to foreshadowing. Naturally there are no times when the timeline seems messed up and where someone goes missing for a month and no one bats an eye, but it’s better than that. Amano’s version does things like foreshadowing Xion siphoning Roxas’ power as early as her missing Keyblade arc, and as I discussed two posts ago, the manga makes use of the beach trip to focus Roxas’ grief at Xion’s death. Amano also tackles some of the game’s deficiencies head-on, to such a degree that I’m not sure if some of my critiques were originally mine, or if they were originally his. Remember when I complained about no one wanting to do things together during the “Vacation” storyline? Yeah, come to think of it, that may have been Amano’s complaint before it was mine, because he spends the entire story with Xion trying to drag her friends into doing stuff together instead of spending it alone.

Amano is also more blunt than the original game, which works a lot to his advantage. The game version of Days is just way too cryptic and invested in its plot twists. For a great example, consider v2 #14, which features a full page spread of Saïx’s vision of Xion as an empty coat instead of a person, and that’s only a quarter of the way through the narrative! While there are times where this approach is arguably weaker, I find I prefer Amano’s approach over Nomura’s. Even today, several games later, you’ll see people asking for full explanations of Days’ plot, and while there are some things that even Amano doesn’t explain in detail (like why Xion dying removes her from people’s memories), I still think those poor confused fans would have a much easier time with the manga version than the game or film.

In short, not perfect but still excellent, and quite possibly outright better than the game and film! To give you a hint of just how much I love the Days manga: I genuinely considered covering it alongside the game and film in the main body of the Retrospective. I ultimately backed away for a number of reasons (including the way Amano spoils stuff earlier than the game and film, even if I prefer that he does), but let me be clear: if you can get ’em, do. If you already have, read ’em again.

Magical Puzzle Clash

Magical Puzzle Clash was a promotional Flash game for Days released by Square Enix and Disney on Disney’s website. It’s since been removed, but it was around for years, and even outlasted coded’s tie-in game from 2011! As it happened, I got a chance to play the game a few years back, and I can tell you that if you missed it, you’re not missing much.

The game was a tile puzzle game like Bejeweled and its lot, except in a “vs” variety not unlike Puyo Puyo or Super Puzzle Fighter. I’m sure fans of title puzzles and drop puzzles, versus or otherwise, could have given you a better comparison than the one I’m making here. You match tiles, earn special powers by destroying larger clusters of tokens, and can use a special tile tied to your character (Roxas, Xion or Axel) to accomplish special effects. You could also trigger spells to heal or mess with your opponent (or yourself, if you hit Confusion).

One problem with having me talk about this game is that I’m just not a fan of the tile puzzle genre. In fact I’m sort of hostile towards the genre and wouldn’t dare critique a game from it, since who wants to hear the opinion of someone who doesn’t like the game from the moment they see it? Thankfully, there’s an aspect of this game I can judge without bias, and so condemn the entire product without actually touching on the game’s particulars! How is this possible you ask? Simple! Magical Puzzle Clash was the worst-optimized tile game I’d ever played. Let me repeat this with context: I used to help mind the New Release section on back in the day, and first-time amateur programmers often create Bejeweled clones when they’re feeling ambitious, regardless whether or not their ambition matches up with their skill level. This means you’ll get some real stinkers thrown onto the internet by first-time programmers. Magical Puzzle Clash was the worst-optimized tile game I’d ever played.

To represent the experience, I made sure that every screenshot attached to this comes from a moment of lag: you can tell the first screenshot does because the cursor is over a stone but the stone is not highlighted. There aren’t any such telltale cues in the other two screenshots, because I took them in moments where the game just stopped fucking registering any visual effects at all, including cursor movement, and just had to have them.

The problem had something to do with resource loading, I think: the game was so heavily invested in loading authentic Kingdom Hearts sounds and authentic (heavily aliased, low res) Kingdom Hearts images that by the time it finally loaded everything, Flash’s infamously poor memory management has strangled the game into an unworkable lag. It got worse as the stages went on. Now, full disclosure: I did play this several years after its release, so it’s possible the failing was actually the fault of a latter-day version of Flash Player messing up the somewhat older game, or perhaps something went wrong with Disney’s servers. But if it wasn’t Flash Player’s or the server’s fault, then this game performed poorly even on a computer that outpaced the original specs. Not a good sign.

You can find a handful of videos of Magical Puzzle Clash online, many of which have the lag I’m talking about. It doesn’t seem to be universal, so maybe the game was okay if you got lucky? If you’d like to play the game yourself, I don’t know what to recommend. I doubt a working downloaded copy exists (as it seemed to be loading external resources, which would render an offline version unworkable), and if it did, it would be little more than an archival curiosity.

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Next: Kingdom Hearts BBS – An Empty World

Kingdom Hearts 358/2 Days – Looks Like My Summer Vacation is Over

Day 358: Believe

Trigger Warning: Suicide.

The next day, Roxas arrives at the World that Never Was, suddenly wielding two Keyblades, which he transform into the Oathkeeper and Oblivion. If you’re a new player, you might come into this sequence with shock, because it seems for a moment as though you’ve been given an answer for Roxas’ second Keyblade: it used to belong to Xion! Sure enough, another part of the scene seems to believe that this is the case as well! But believe it or not, later games would come up with a different explanation for Roxas’ second Keyblade, so I suspect that Nomura was being a bit too frugal with his secret notes.


Kingdom Hearts 358/2 Days – The Way to Sora

Day 357: Tears

Trigger Warning: Suicide.

After a brief cutscene involving Hayner, Pence and Olette, we regain control of Roxas, who has come to Twilight Town out of his typical stupidity. Ah yes, go exactly where they’ll look for you, you bright and shining moron. This game truly is Crisis Core’s daughter.

You have free reign of Twilight Town, with no enemies to impede you. It’s a mournful and nostalgic trip that feels almost like a death-march. When you finally arrive at Station Heights, the game throws a few prompts at you. It seems that Station Heights is going to serve as your new “Grey Area” from here on out. You can visit Holo-Missions and Challenges here (a pure game abstraction – naturally there’s no way the Organization is going to let you run around in their holo-programs and give you Challenge Sigils), and the Moogle has even followed you to the site, saying you’re his best customer. I like you, Moogle. Come back in one of the sequel games, would you? Here you can get ready for the end of the game, because once you go up the clock tower, there’s no going back.


Kingdom Hearts 358/2 Days – Quittin’ Time

Day 355: Unsaid, Unheard

And here’s where it starts to get uncomfortable.

Trigger Warning: Suicide, and I’m afraid that warning is sticking with us to the end of the game.

Day 355 starts with Roxas moping in bed, recounting the plot for the benefit of anyone who’s fallen behind. He ultimately concludes that Axel probably knows even more about what’s going on than he’s already said. Roxas says: “If he knew, why did he wait so long to tell me?” I couldn’t tell you how infuriated I was at Axel, which I suppose is effective to a degree, though I still think Axel’s reaction was kludged, and furthermore I’m not happy with other people for less respectable reasons besides (and my dislike for Axel’s kludging was hardly respectable to begin with!). The Organization not telling Roxas basic information hurts them more than it helps, in fact I’m often not sure how it helps them at all! This arbitrary storytelling is just as bad as any other bad storytelling, and it runs up and down the game in every direction.

And it’s here, here at the point where the game lost me at last during my first playthrough, that the narrative tries to pretend that KH2 Roxas is fully-formed and ready to march out of the Organization via the Dark City.


Kingdom Hearts 358/2 Days – Goodbye, King Ears

“The good guys have rules against that, you know.”

Day 353: Resolve

Day 353 starts with a scene with Saïx, which even appears in the film! He confronts Axel about his actions, and reminds him that “We don’t need them both. Just one. And pretending won’t change it.” Axel just ignores him. The film then cuts away from another scene, which arguably isn’t as important, but probably could have been included in the film if it weren’t for the fact that, once again, Saïx is in it. Look, I don’t know why this would happen just one scene apart from another, I’m just calling them as I see them.


Kingdom Hearts 358/2 Days – “You Look like a Demon to me” is not a compliment

Day 352: Sunset

Day 352 starts with Xion having a flashback to Day 255, where we finally see the conversation with Riku that led to her fleeing the Organization. Firstly, she asks him about Kairi, since she keeps popping up in her memories. Riku says: “To Sora, she’s someone very special.” But that’s just a preamble to what she really wants to ask: why on earth does she have Sora’s memories to begin with?


Kingdom Hearts 358/2 Days – Forget Xaldin

Days 321: Waning Power

At the start of Day 321, Roxas has a dream about Sora (he’s been mentioning these dreams in his journal for the past few days, but we never saw any). This dream covers the early events at Hollow Bastion in KH1, where Sora lost the Keyblade and was abandoned by his friends. As he sleeps, Roxas sheds a tear of sadness, something he should not be able to do as a being without emotion. In the game, he finds the tear and wonders if something got in his eye, which is in my opinion is how the scene should have gone and I have no complaints with it. In the film, he doesn’t seem to recognize what a tear is for at all, which is ridiculous. Not only does this go back to Roxas having command of language but lacking its basic context (i.e. Roxas should have picked up what a tear of sadness is somewhere in the past year), but the writers seem to have forgotten that there are also multiple kinds of tears! For someone who is constantly injured, and for that matter fights in desert sandstorms and Olympic sandlots, Roxas should know what a tear is. Goodness’ sake.


Kingdom Hearts 358/2 Days – Halloween on the Rocks

Days 301-4: Vacant Place

It’s your first optional mission block since just after Xion ran away, and given how few days are left on the clock, bound to be one of the last few in the game! If you speak to Xion in the Grey Area, she’ll apologize for all she’s put you through and give you a Shining Crystal. I suppose the Shining Crystal does stand for group unity given how it can only be used to synthesize Curaga, but if you’re not playing multiplayer the gift won’t have much impact on you.

It bugs me that Roxas and Xion only talk about what happened in this one Grey Area text block. Roxas complains about this in his journal as well, so it’s not just me, but I wish the devs would explain why the two of them don’t talk, say, during the evenings after they come back from Twilight Town. Is Xion avoiding Roxas? Did Roxas just forget that evenings exist? We’ve seen plenty of signs that the writers seem to forget that evenings exist…


Kingdom Hearts 358/2 Days – Lazy Hero

Day 299: Sora

We start Day 299 with Axel and Saïx talking about what just happened. Shockingly, the film got over its hatred of Saïx long enough to realize this scene is too important to skip! Axel is questioning his actions after the fact, and Saïx asks him this: “If you could save one of them… why would you choose the puppet?” Dude, you are a chronic asshole. Your characterization as a gangrenous patch on my ass is one of Days’ great successes, I love it. “Or put it this way: which would you rather suffer the loss of: some make-believe friendship, or a real one?”

This is an interesting question that raises even more questions, but uh… seriously: who says, “Which would you rather suffer the loss of?” What awful phrasing. I have a feeling this line may have gotten mangled in the rush to include it in the trailer.


Kingdom Hearts 358/2 Days – Tag, You’re It

Day 297: Contact

Like I said in the last entry, Day 297 essentially picks up where 296 left off. Axel and Roxas were talking about Castle Oblivion… and here’s Saïx with news about Castle Oblivion! It seems the imposter (whom we know to be Riku) has been sighted for the first time in nearly five months, skulking around Castle Oblivion. Roxas volunteers to go to Castle Oblivion in hopes of searching for Xion, but Saïx isn’t eager to do it. He says the Imposter is too dangerous to engage alone, implying that when he was railing on Xion for failing earlier in the game, that had more to do with his hating Xion than anything to do with the mission, as he obviously learned a lesson from her defeat.