This post is a part of A Crystal Compendium, a collaborative blogging project between multiple writers, reflecting on the Final Fantasy series. Check out the hub article for a full listing of games and posts! (more…)
This time around, it’s not about the full games – it’s about specific moments, and our Top 5 Worst and Top 5 Best Moments of the Marathon. These can be moments built into the game or things that happened to Kyle and I while we were playing, a great blend of the personal and the well-designed. Enjoy! (more…)
Since we wrapped up the FFVI Journal last week, we decided to take the opportunity to do a celebration here at Marathon Recaps and look back over the past two eras of Final Fantasy: the 8-bit and 16-bit eras. And it won’t just be me: for the first time you’ll be hearing Kyle’s thoughts here as well! With many of these games, it’s been years since we last played them, and we wondered if a good look back might have changed out opinions. So here’s the plan: this week, Kyle and I will alternate talking about each game, giving some time-aged insight into each. Next week, we’ll be back with two Top 5 lists each: our Top 5 Worst and Top 5 Best Moments in the Marathon! Be sure to be back for that! (more…)
One thing Kyle and I are constantly aware of in regards to the Marathon is that time is always creeping up on us. The Marathon’s chronological nature means that one day, we’ll catch up to the next game on the list only to discover that Something Has Gone Wrong. Something that would have worked on release no longer works today. Final Fantasy III DS lost its MogNet features to the Nintendo DS WiFi shutdown, Bravely Default’s unique demo has only 30 plays a system. And if our shitty PSP TV Out cables drop dead or transform into snakes to physically throttle us, it would only be in line with their previous behaviour. But nothing is more vulnerable than server-driven smartphone games. Not only is every online server doomed to die before too long a life, but smartphone games often exist on no other platform. If Kyle and I were to rely on a Steam copy of Lightning Returns, we would still be able to turn to a hard copy if Lightning Returns were removed from Steam. But by the time Kyle and I get to Final Fantasy Dimensions’ slot in our playlist, just after the FFType-0, the game may no longer exist!
As a result, I made a point to get to all of the “vulnerable” games ahead of time, to get down my thoughts into the original Marathon journal blog as soon as possible. We’ve already lost a few games entirely! There was Tetra Master online, Ivalice-universe Flash game Dive II Hunt, and also Final Fantasy Airborne Brigade. Thankfully, I got to play Airborne Brigade just a few months before shutdown.