This post is a part of A Crystal Compendium, a collaborative blogging project between multiple writers, reflecting on the Final Fantasy series. Check out the hub article for a full listing of games and posts! (more…)
We went into the Falcon and found that it was commanded by Cid but with Dwarven command represented by Princess Luca, of all people. I should stress once again that Luca is a child, but whatever you say, game. The game took us automatically to the Sealed Cave – no chance to conduct our own affairs (this was unsurprising, in fact we were discussing just how linear we expected the Interlude to be given the events we had already seen). Inside the Sealed Cave, we found few surprises. The Dwarfs had occupied and perhaps even cleared some of the rooms (we never seemed to be attacked in the northern half of one room, but FFIV never showed the ability to put monsters in only part of a room, so I’m still not sure it wasn’t luck). Best of all, the Dwarfs had killed the Trap Door in front of the save point.
The FFIV Interlude was a bonus feature included in the PSP release of Final Fantasy IV: Complete, detailing an incident that took place in between FFIV and its sequel, The After Years. It follows the FFIV ruleset (as opposed to the TAY), so I won’t have any additional gameplay to talk about. All-in-all, it only covers a few hours of play, so it’s nothing ambitious but at the same time doesn’t overstay its welcome. I imagine anyone who owns the collection would find it to be good fun in between the two other games, same as Kyle and I, but I wouldn’t go out of my way to get it. There are better reasons to buy the collection. This is… not a highlight.