Session 2, which carries us to the end of the game, began with the two of us picking up exactly where we left off: me trying to beat the main level, Kyle trying to beat the side-levels. Between the difficulty and the time between sessions, my first two attempts were total cock-ups, and Kyle’s first attempt, despite a lot of forethought, didn’t reach the end. But he pulled off the second!
Kyle’s winning move involved a lot of initial delay floors. Two Slow Clocks with Behemoths and one with a Bomb were split up by Evil Puppet Shows, while some Thunder Stands waited at the top, largely unguarded for the time being. The first serious wave in the set is a wave of three Gladiators, who will naturally get past the Behemoths (and unfortunately also the Bomb, even though it was level 3 at the time). Because there was three of them, Kyle was forced to build a lot of redundant floors, but a wave of weak Red Mages showed up to prove additional funds, so it evened out. Unfortunately, a Thief from a later wave managed to sneak through and started wreaking the Thunder Stands, so Kyle prepped a Behemoth to one-shot her on the next floor (one of the biggest disadvantages of the second-tier monsters is that they have to be summoned at least a full floor ahead of an Adventurer to have their attacks ready under normal circumstances, and Behemoths are the slowest of the lot).(more…)