The World of Darkness.
I have to say, for the first time in this game I was genuinely impressed. The World of Darkness was absolutely flooded with Darkness, a spectacular visual showing you what would happen if the heroes failed. It’s not just dark, it’s covered in a soup of black-purple fog, a fantastic visual. However, it’s not actually from the original: in the original, the world simply flooded with water. This is one change I absolutely prefer in the new version, though it’s not perfect, as I’ll discuss as we go along.
Spotting only a few landmasses, I ignored the most prominent one and went to the one furthest away, as you do. To my surprise, it turns out that that was what I was supposed to do. On the small “island,” actually a mountain top, I found a wrecked ship, still housing an old man and a young priestess named Aria. We learned from the man that the flood of Darkness was actually overwhelming the normal flow of time (probably explaining the Wheel of Time), and that Aria was suffering under it. This is another advantage the darkness flood has over the water flood: it just doesn’t make sense that the water flood froze the world in time.