Past the trap door, the Chaos Shrine was divided into floors based on the four Fiends and their monsters. This is a neat idea, but in execution meant fighting a lot of the boring old monsters from half the game away. Honestly, even the Wind Fortress enemies were behind-the-times, but that may have been because of our being over-levelled. If the game could have tweaked their stats to end-game level, this could have been a nice touch. At the end of each floor, the game ambushed you with one of the four Fiends, apparently at the height of their power, and these were adjusted to end-game level. This would be a lot more narratively significant if it weren’t for the fact that they were tied to squares on the map and you could fight them over and over again like they were minor enemies.