So I promised I would talk about glitches. It’s not as though I want to talk about glitches just for the sake of it, though they can be pretty fun. The trouble is, like I implied up top, FFI has so many fundamental glitches that they’ve dramatically changed the way the game is played: versions that have the glitches are played one way, versions that have removed glitches play very differently, and one glitch was considered too big to remove. So I’m going to talk about those fundamental glitches, and as it turns out, there are so many that I have to subdivide them. Yeah. So let’s get started with the glitches that turned the Thief into a useless piece of shit in the original NES release.